Youth solve real-world problems and practice the engineering design process while immersed in the innovative area of wearable technologies. This curriculum teaches engineering design, computer programming, basic circuitry, and sewing.
Audience: Youth in grades 4-6
Click each heading to learn more!
Book 1: Circuitry
WearTec Book 1: Circuitry – Leader’s Guide—Youth learn the foundations of circuitry through 4 projects.
WearTec Book 1: Circuitry – 4-H Design Notebook—Each 4-H youth should have his/her own Engineering Design Notebook. Contains definitions, examples, and several pages for youth to record their work.
Book 2: Sewing & Microcontrollers
WearTec Book 2: Sewing – Leader’s Guide—Youth learn how to sew and create projects using microcontrollers.
WearTec Book 2: Sewing – Design Challenge—Each youth should have his/her own 4-H Engineering Design Notebook. Contains definitions, examples, and several pages for youth to record their work.
Book 3: Programming
WearTec Book 3: Programming – Leader’s Guide—Youth learn basic programming and coding skills and then apply these skills using various platforms, such as Arduino.
WearTec Book 3: Programming – 4-H Design Notebook—Each 4-H youth should have his/her own Engineering Design Notebook. Contains definitions, examples, and several pages for youth to record their work on 4-H projects.
Book 4: Design
WearTec Book 4: Design – Leader’s Guide—Youth practice each step of the engineering design process: Research, Develop a Solution, Test & Evaluate, and Communicate. Level 4 includes 4 Design Challenges involving light and temperature.
WearTec Book 4: Design – 4-H Design Notebook—Each 4-H youth should have his/her own Engineering Design Notebook. Contains definitions, examples, and several pages for youth to record their work.