WearTec Curriculum Series

Youth solve real-world problems and practice the engineering design process while immersed in the innovative area of wearable technologies. This curriculum teaches engineering design, computer programming, basic circuitry, and sewing.

Audience: Youth in grades 4-6

Click each heading to learn more!

Book 1: Circuitry

WearTec Book 1: Circuitry – Leader’s Guide—Youth learn the foundations of circuitry through 4 projects.

WearTec Book 1: Circuitry – 4-H Design Notebook—Each 4-H youth should have his/her own Engineering Design Notebook. Contains definitions, examples, and several pages for youth to record their work.

Book 2: Sewing & Microcontrollers

WearTec Book 2: Sewing – Leader’s Guide—Youth learn how to sew and create projects using microcontrollers.

WearTec Book 2: Sewing – Design Challenge—Each youth should have his/her own 4-H Engineering Design Notebook. Contains definitions, examples, and several pages for youth to record their work. 

Book 3: Programming

WearTec Book 3: Programming – Leader’s Guide—Youth learn basic programming and coding skills and then apply these skills using various platforms, such as Arduino.

WearTec Book 3: Programming – 4-H Design Notebook—Each 4-H youth should have his/her own Engineering Design Notebook. Contains definitions, examples, and several pages for youth to record their work on 4-H projects.

Book 4: Design

WearTec Book 4: Design – Leader’s Guide—Youth practice each step of the engineering design process: Research, Develop a Solution, Test & Evaluate, and Communicate.  Level 4 includes 4 Design Challenges involving light and temperature.

WearTec Book 4: Design – 4-H Design Notebook—Each 4-H youth should have his/her own Engineering Design Notebook. Contains definitions, examples, and several pages for youth to record their work.

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