Short tutorials and background information accompany puzzles and challenges. The activities build on each other and are designed to allow youth to learn by doing. Each curriculum book becomes a completed workbook full of solved puzzles, met challenges, and creative light-up projects.
Audience: Grades 4-12
- Explore a Power Park: Paper Circuits, Book 1—This 4-H circuitry curriculum offers a hands-on introduction to electric circuits using LED’s and conductive tape. (Grades 4-9)
- Design a Power Park: Smart Circuits, Book 2—The hands-on activities in this book introduce coding, microcontrollers, and sensors to circuitry projects. It is an interactive workbook designed to be a hands-on experience that accompanies computer coding and reading. (Grades 6-12)
- Build a Power Park: Lights on in the Neighborhood, Book 3—This interactive workbook has over 25 hours of hands-on activities that introduce coding, microcontrollers, and sensors to circuitry projects while challenging young designers to solve problems and think creatively and critically. (Grades 6-12)